- Euro truck simulator 2 mod manager update#
- Euro truck simulator 2 mod manager Patch#
- Euro truck simulator 2 mod manager full#
"sign.") which is followed by a single component with the name (There are few exceptions.
Euro truck simulator 2 mod manager full#
world/sign.sii) expect that the full unit names are starting with fixed prefix component (e.g. Many from the world definition files (e.g. If the texture associated with /font/big_0.mat would have dimensions of 256x512 the new line should be.
Euro truck simulator 2 mod manager update#
You need to update all image definition lines to include the size. The font files now contain information about the sizes of underlying textures. In that case you might want to include a older version of the paintjob definitions and textures in your mod. This might happen if you modded a standard truck and the player I using one from the paintjobs which we updated. Please note that it is error when paintjob requires coordinate which the model does not have and the resulting behavior is undefined. The paintjobs can opt in to using this uv coordinate using a new alternate_uvset parameter in the paintjob definition. The trucks now have a additional third uv coordinates with improved layout and some paintjobs were updated to take advantage of that. Save and reload the map or do rebuild (F8).Use the replacement dialog (F3, "Prefab node correction") to add to map nodes which we added to the prefabs (see Changes in prefabs).If you added new road material or terrain material for use in a new sectors, you might want to rename them to add prefix or suffix to the name to avoid conflicts with the materials we added (see Batch renaming).Ensure that the log does not contain ANY errors related to missing signs.Use the find tool in editor to locate prefabs which were reported in the log as " Incorrect origin node detected, but not corrected!" when the editor converts the map to the new format and recreate them if necessary.Most likely you are connecting a UK roads with non-UK ones here. Use the find tool in editor to locate road items reported as "Bad road item (X)".The -unlimitedlog command line parameter might be useful during that if you have many old prefabs. If the load fails, examine the log and fix the errors. If you added any custom fonts, you need to update the format (see Changes in fonts).If you modified the terrain materials, convert them to the new format (see Changes in terrain materials).If you modified the road materials, convert them to the new format (see Changes in road materials).If you modified the road looks, update the ai_speed_type and lane_count_* attributes and drop the obsolete ones (see Changes in road looks).If you modified the signs, set the distance_type attribute and drop the obsolete ones (see Changes in signs).The game assumes that the prefix is fixed (see Unit name checks). If you have any objects which use prefix not matching the type (e.g.For this reason it is recommended that you avoid using them in your mods at this time. Some new models utilizing the "sc" suffix or prefix are still work in progress and it is likely that they might change significantly in some next patch.
Euro truck simulator 2 mod manager Patch#
Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears. road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches. When adding new objects to files which support multi-file approach (e.g.